[Author]
Author = Fabi729mods
[Description]
Description = Rescue the client and safely transport him to the safehouse.
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -579,0468
Objectives[0]positionY = -714,9283
Objectives[0]positionZ = 116,8053
Objectives[0]Heading = 74,99998
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 7
Objectives[0]COMPONENT_HAIR_TEXTURE = 2
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 727
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = BZGas
Objectives[0]Weapon3 = GrenadeLauncher
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
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Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
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Objectives[0]Weapon60 = MilitaryRifle
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Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
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Objectives[0]Weapon65 = MilitaryRifle
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Objectives[0]Weapon70 = MilitaryRifle
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Objectives[0]Weapon81 = MilitaryRifle
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Objectives[0]Weapon85 = MilitaryRifle
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Objectives[0]Weapon89 = MilitaryRifle
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Objectives[0]Weapon93 = MilitaryRifle
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Objectives[0]Weapon95 = MilitaryRifle
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Objectives[0]Weapon98 = MilitaryRifle
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Objectives[0]Weapon100 = MilitaryRifle
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Objectives[0]Weapon102 = MilitaryRifle
Objectives[0]Weapon103 = MilitaryRifle
Objectives[0]Weapon104 = MilitaryRifle
Objectives[0]Weapon105 = MilitaryRifle
Objectives[0]Weapon106 = MilitaryRifle
Objectives[0]Weapon107 = MilitaryRifle
Objectives[0]Weapon108 = MilitaryRifle
Objectives[0]Weapon109 = MilitaryRifle
Objectives[0]Weapon110 = MilitaryRifle
Objectives[0]Weapon111 = MilitaryRifle
Objectives[0]Weapon112 = MilitaryRifle
Objectives[0]Weapon113 = MilitaryRifle
Objectives[0]Weapon114 = MilitaryRifle
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Objectives[0]Weapon116 = MilitaryRifle
Objectives[0]Weapon117 = MilitaryRifle
Objectives[0]Weapon118 = MilitaryRifle
Objectives[0]Weapon119 = MilitaryRifle
Objectives[0]Weapon120 = MilitaryRifle
Objectives[0]Weapon121 = MilitaryRifle
Objectives[0]Weapon122 = MilitaryRifle
Objectives[0]Weapon123 = MilitaryRifle
Objectives[0]Weapon124 = MilitaryRifle
Objectives[0]Weapon125 = MilitaryRifle
Objectives[0]Weapon126 = MilitaryRifle
Objectives[0]Weapon127 = MilitaryRifle
Objectives[0]Weapon128 = MilitaryRifle
Objectives[0]Weapon129 = MilitaryRifle
Objectives[0]Weapon130 = MilitaryRifle
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Objectives[0]Weapon132 = MilitaryRifle
Objectives[0]Weapon133 = MilitaryRifle
Objectives[0]Weapon134 = MilitaryRifle
Objectives[0]Weapon135 = MilitaryRifle
Objectives[0]Weapon136 = MilitaryRifle
Objectives[0]Weapon137 = MilitaryRifle
Objectives[0]Weapon138 = MilitaryRifle
Objectives[0]Weapon139 = MilitaryRifle
Objectives[0]Weapon140 = MilitaryRifle
Objectives[0]Weapon141 = MilitaryRifle
Objectives[0]Weapon142 = MilitaryRifle
Objectives[0]Weapon143 = MilitaryRifle
Objectives[0]Weapon144 = MilitaryRifle
Objectives[0]Weapon145 = MilitaryRifle
Objectives[0]Weapon146 = MilitaryRifle
Objectives[0]Weapon147 = MilitaryRifle
Objectives[0]Weapon148 = MilitaryRifle
Objectives[0]Weapon149 = MilitaryRifle
Objectives[0]Weapon150 = MilitaryRifle
Objectives[0]Weapon151 = MilitaryRifle
Objectives[0]Weapon152 = MilitaryRifle
Objectives[0]Weapon153 = MilitaryRifle
Objectives[0]Weapon154 = MilitaryRifle
Objectives[0]Weapon155 = MilitaryRifle
Objectives[0]Weapon156 = MilitaryRifle
Objectives[0]Weapon157 = MilitaryRifle
Objectives[0]Weapon158 = MilitaryRifle
Objectives[0]Weapon159 = MilitaryRifle
Objectives[0]Weapon160 = MilitaryRifle
Objectives[0]Weapon161 = MilitaryRifle
Objectives[0]Weapon162 = MilitaryRifle
Objectives[0]Weapon163 = MilitaryRifle
Objectives[0]Weapon164 = MilitaryRifle
Objectives[0]Weapon165 = MilitaryRifle
Objectives[0]Weapon166 = MilitaryRifle
Objectives[0]Weapon167 = MilitaryRifle
Objectives[0]Weapon168 = MilitaryRifle
Objectives[0]Weapon169 = MilitaryRifle
Objectives[0]Weapon170 = MilitaryRifle
Objectives[0]Weapon171 = MilitaryRifle
Objectives[0]Weapon172 = MilitaryRifle
Objectives[0]Weapon173 = MilitaryRifle
Objectives[0]Weapon174 = MilitaryRifle
Objectives[0]Weapon175 = MilitaryRifle
Objectives[0]Weapon176 = MilitaryRifle
Objectives[0]Weapon177 = MilitaryRifle
Objectives[0]Weapon178 = MilitaryRifle
Objectives[0]Weapon179 = MilitaryRifle
Objectives[0]Weapon180 = MilitaryRifle
Objectives[0]Weapon181 = MilitaryRifle
Objectives[0]Weapon182 = MilitaryRifle
Objectives[0]Weapon183 = MilitaryRifle
Objectives[0]Weapon184 = MilitaryRifle
Objectives[0]Weapon185 = MilitaryRifle
Objectives[0]Weapon186 = MilitaryRifle
Objectives[0]Weapon187 = MilitaryRifle
Objectives[0]Weapon188 = MilitaryRifle
Objectives[0]Weapon189 = MilitaryRifle
Objectives[0]Weapon190 = MilitaryRifle
Objectives[0]Weapon191 = MilitaryRifle
Objectives[0]Weapon192 = MilitaryRifle
Objectives[0]Weapon193 = MilitaryRifle
Objectives[0]Weapon194 = MilitaryRifle
Objectives[0]Weapon195 = MilitaryRifle
Objectives[0]Weapon196 = MilitaryRifle
Objectives[0]Weapon197 = MilitaryRifle
Objectives[0]Weapon198 = MilitaryRifle
Objectives[0]Weapon199 = MilitaryRifle
Objectives[0]Weapon200 = MilitaryRifle
Objectives[0]Weapon201 = MilitaryRifle
Objectives[0]Weapon202 = MilitaryRifle
Objectives[0]Weapon203 = MilitaryRifle
Objectives[0]Weapon204 = MilitaryRifle
Objectives[0]Weapon205 = MilitaryRifle
Objectives[0]Weapon206 = MilitaryRifle
Objectives[0]Weapon207 = MilitaryRifle
Objectives[0]Weapon208 = MilitaryRifle
Objectives[0]Weapon209 = MilitaryRifle
Objectives[0]Weapon210 = MilitaryRifle
Objectives[0]Weapon211 = MilitaryRifle
Objectives[0]Weapon212 = MilitaryRifle
Objectives[0]Weapon213 = MilitaryRifle
Objectives[0]Weapon214 = MilitaryRifle
Objectives[0]Weapon215 = MilitaryRifle
Objectives[0]Weapon216 = MilitaryRifle
Objectives[0]Weapon217 = MilitaryRifle
Objectives[0]Weapon218 = MilitaryRifle
Objectives[0]Weapon219 = MilitaryRifle
Objectives[0]Weapon220 = MilitaryRifle
Objectives[0]Weapon221 = MilitaryRifle
Objectives[0]Weapon222 = MilitaryRifle
Objectives[0]Weapon223 = MilitaryRifle
Objectives[0]Weapon224 = MilitaryRifle
Objectives[0]Weapon225 = MilitaryRifle
Objectives[0]Weapon226 = MilitaryRifle
Objectives[0]Weapon227 = MilitaryRifle
Objectives[0]Weapon228 = MilitaryRifle
Objectives[0]Weapon229 = MilitaryRifle
Objectives[0]Weapon230 = MilitaryRifle
Objectives[0]Weapon231 = MilitaryRifle
Objectives[0]Weapon232 = MilitaryRifle
Objectives[0]Weapon233 = MilitaryRifle
Objectives[0]Weapon234 = MilitaryRifle
Objectives[0]Weapon235 = MilitaryRifle
Objectives[0]Weapon236 = MilitaryRifle
Objectives[0]Weapon237 = MilitaryRifle
Objectives[0]Weapon238 = MilitaryRifle
Objectives[0]Weapon239 = MilitaryRifle
Objectives[0]Weapon240 = MilitaryRifle
Objectives[0]Weapon241 = MilitaryRifle
Objectives[0]Weapon242 = MilitaryRifle
Objectives[0]Weapon243 = MilitaryRifle
Objectives[0]Weapon244 = MilitaryRifle
Objectives[0]Weapon245 = MilitaryRifle
Objectives[0]Weapon246 = MilitaryRifle
Objectives[0]Weapon247 = MilitaryRifle
Objectives[0]Weapon248 = MilitaryRifle
Objectives[0]Weapon249 = MilitaryRifle
Objectives[0]Weapon250 = MilitaryRifle
Objectives[0]Weapon251 = MilitaryRifle
Objectives[0]Weapon252 = MilitaryRifle
Objectives[0]Weapon253 = MilitaryRifle
Objectives[0]Weapon254 = MilitaryRifle
Objectives[0]Weapon255 = MilitaryRifle
Objectives[0]Weapon256 = MilitaryRifle
Objectives[0]Weapon257 = MilitaryRifle
Objectives[0]Weapon258 = MilitaryRifle
Objectives[0]Weapon259 = MilitaryRifle
Objectives[0]Weapon260 = MilitaryRifle
Objectives[0]Weapon261 = MilitaryRifle
Objectives[0]Weapon262 = MilitaryRifle
Objectives[0]Weapon263 = MilitaryRifle
Objectives[0]Weapon264 = MilitaryRifle
Objectives[0]Weapon265 = MilitaryRifle
Objectives[0]Weapon266 = MilitaryRifle
Objectives[0]Weapon267 = MilitaryRifle
Objectives[0]Weapon268 = MilitaryRifle
Objectives[0]Weapon269 = MilitaryRifle
Objectives[0]Weapon270 = MilitaryRifle
Objectives[0]Weapon271 = MilitaryRifle
Objectives[0]Weapon272 = MilitaryRifle
Objectives[0]Weapon273 = MilitaryRifle
Objectives[0]Weapon274 = MilitaryRifle
Objectives[0]Weapon275 = MilitaryRifle
Objectives[0]Weapon276 = MilitaryRifle
Objectives[0]Weapon277 = MilitaryRifle
Objectives[0]Weapon278 = MilitaryRifle
Objectives[0]Weapon279 = MilitaryRifle
Objectives[0]Weapon280 = MilitaryRifle
Objectives[0]Weapon281 = MilitaryRifle
Objectives[0]Weapon282 = MilitaryRifle
Objectives[0]Weapon283 = MilitaryRifle
Objectives[0]Weapon284 = MilitaryRifle
Objectives[0]Weapon285 = MilitaryRifle
Objectives[0]Weapon286 = MilitaryRifle
Objectives[0]Weapon287 = MilitaryRifle
Objectives[0]Weapon288 = MilitaryRifle
Objectives[0]Weapon289 = MilitaryRifle
Objectives[0]Weapon290 = MilitaryRifle
Objectives[0]Weapon291 = MilitaryRifle
Objectives[0]Weapon292 = MilitaryRifle
Objectives[0]Weapon293 = MilitaryRifle
Objectives[0]Weapon294 = MilitaryRifle
Objectives[0]Weapon295 = MilitaryRifle
Objectives[0]Weapon296 = MilitaryRifle
Objectives[0]Weapon297 = MilitaryRifle
Objectives[0]Weapon298 = MilitaryRifle
Objectives[0]Weapon299 = MilitaryRifle
Objectives[0]Weapon300 = MilitaryRifle
Objectives[0]Weapon301 = NightVision
Objectives[0]Weapon302 = Musket
Objectives[0]Weapon303 = ProximityMine
Objectives[0]Weapon304 = AdvancedRifle
Objectives[0]Weapon305 = UpNAtomizer
Objectives[0]Weapon306 = RPG
Objectives[0]Weapon307 = Widowmaker
Objectives[0]Weapon308 = PipeBomb
Objectives[0]Weapon309 = HazardousJerryCan
Objectives[0]Weapon310 = MiniSMG
Objectives[0]Weapon311 = SNSPistol
Objectives[0]Weapon312 = PistolMk2
Objectives[0]Weapon313 = AssaultRifle
Objectives[0]Weapon314 = SpecialCarbine
Objectives[0]Weapon315 = Revolver
Objectives[0]Weapon316 = MarksmanRifle
Objectives[0]Weapon317 = RevolverMk2
Objectives[0]Weapon318 = BattleAxe
Objectives[0]Weapon319 = PericoPistol
Objectives[0]Weapon320 = PericoPistol
Objectives[0]Weapon321 = PericoPistol
Objectives[0]Weapon322 = PericoPistol
Objectives[0]Weapon323 = PericoPistol
Objectives[0]Weapon324 = PericoPistol
Objectives[0]Weapon325 = PericoPistol
Objectives[0]Weapon326 = PericoPistol
Objectives[0]Weapon327 = PericoPistol
Objectives[0]Weapon328 = PericoPistol
Objectives[0]Weapon329 = PericoPistol
Objectives[0]Weapon330 = PericoPistol
Objectives[0]Weapon331 = PericoPistol
Objectives[0]Weapon332 = PericoPistol
Objectives[0]Weapon333 = PericoPistol
Objectives[0]Weapon334 = PericoPistol
Objectives[0]Weapon335 = PericoPistol
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Objectives[0]Weapon337 = PericoPistol
Objectives[0]Weapon338 = PericoPistol
Objectives[0]Weapon339 = PericoPistol
Objectives[0]Weapon340 = PericoPistol
Objectives[0]Weapon341 = PericoPistol
Objectives[0]Weapon342 = PericoPistol
Objectives[0]Weapon343 = PericoPistol
Objectives[0]Weapon344 = PericoPistol
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Objectives[0]Weapon346 = PericoPistol
Objectives[0]Weapon347 = PericoPistol
Objectives[0]Weapon348 = PericoPistol
Objectives[0]Weapon349 = PericoPistol
Objectives[0]Weapon350 = PericoPistol
Objectives[0]Weapon351 = PericoPistol
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Objectives[0]Weapon353 = PericoPistol
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Objectives[0]Weapon355 = PericoPistol
Objectives[0]Weapon356 = PericoPistol
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Objectives[0]Weapon358 = PericoPistol
Objectives[0]Weapon359 = PericoPistol
Objectives[0]Weapon360 = PericoPistol
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Objectives[0]Weapon362 = PericoPistol
Objectives[0]Weapon363 = PericoPistol
Objectives[0]Weapon364 = PericoPistol
Objectives[0]Weapon365 = PericoPistol
Objectives[0]Weapon366 = PericoPistol
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Objectives[0]Weapon369 = PericoPistol
Objectives[0]Weapon370 = PericoPistol
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Objectives[0]Weapon375 = PericoPistol
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Objectives[0]Weapon381 = PericoPistol
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Objectives[0]Weapon384 = PericoPistol
Objectives[0]Weapon385 = PericoPistol
Objectives[0]Weapon386 = PericoPistol
Objectives[0]Weapon387 = PericoPistol
Objectives[0]Weapon388 = PericoPistol
Objectives[0]Weapon389 = PericoPistol
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Objectives[0]Weapon391 = PericoPistol
Objectives[0]Weapon392 = PericoPistol
Objectives[0]Weapon393 = PericoPistol
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Objectives[0]Weapon395 = PericoPistol
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Objectives[0]Weapon399 = PericoPistol
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Objectives[0]Weapon407 = PericoPistol
Objectives[0]Weapon408 = PericoPistol
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Objectives[0]Weapon410 = PericoPistol
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Objectives[0]Weapon414 = PericoPistol
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Objectives[0]Weapon418 = PericoPistol
Objectives[0]Weapon419 = PericoPistol
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Objectives[0]Weapon425 = PericoPistol
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Objectives[0]Weapon430 = PericoPistol
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Objectives[0]Weapon444 = PericoPistol
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Objectives[0]Weapon448 = PericoPistol
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Objectives[0]Weapon451 = PericoPistol
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Objectives[0]Weapon453 = PericoPistol
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Objectives[0]Weapon455 = PericoPistol
Objectives[0]Weapon456 = PericoPistol
Objectives[0]Weapon457 = PericoPistol
Objectives[0]Weapon458 = PericoPistol
Objectives[0]Weapon459 = PericoPistol
Objectives[0]Weapon460 = PericoPistol
Objectives[0]Weapon461 = PericoPistol
Objectives[0]Weapon462 = PericoPistol
Objectives[0]Weapon463 = PericoPistol
Objectives[0]Weapon464 = PericoPistol
Objectives[0]Weapon465 = PericoPistol
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Objectives[0]Weapon467 = PericoPistol
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Objectives[0]Weapon474 = PericoPistol
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Objectives[0]Weapon476 = PericoPistol
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Objectives[0]Weapon478 = PericoPistol
Objectives[0]Weapon479 = PericoPistol
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Objectives[0]Weapon481 = PericoPistol
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Objectives[0]Weapon483 = PericoPistol
Objectives[0]Weapon484 = PericoPistol
Objectives[0]Weapon485 = PericoPistol
Objectives[0]Weapon486 = PericoPistol
Objectives[0]Weapon487 = PericoPistol
Objectives[0]Weapon488 = PericoPistol
Objectives[0]Weapon489 = PericoPistol
Objectives[0]Weapon490 = PericoPistol
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Objectives[0]Weapon492 = PericoPistol
Objectives[0]Weapon493 = PericoPistol
Objectives[0]Weapon494 = PericoPistol
Objectives[0]Weapon495 = PericoPistol
Objectives[0]Weapon496 = PericoPistol
Objectives[0]Weapon497 = PericoPistol
Objectives[0]Weapon498 = PericoPistol
Objectives[0]Weapon499 = PericoPistol
Objectives[0]Weapon500 = PericoPistol
Objectives[0]Weapon501 = PericoPistol
Objectives[0]Weapon502 = PericoPistol
Objectives[0]Weapon503 = PericoPistol
Objectives[0]Weapon504 = PericoPistol
Objectives[0]Weapon505 = PericoPistol
Objectives[0]Weapon506 = PericoPistol
Objectives[0]Weapon507 = PericoPistol
Objectives[0]Weapon508 = PericoPistol
Objectives[0]Weapon509 = PericoPistol
Objectives[0]Weapon510 = PericoPistol
Objectives[0]Weapon511 = PericoPistol
Objectives[0]Weapon512 = PericoPistol
Objectives[0]Weapon513 = PericoPistol
Objectives[0]Weapon514 = PericoPistol
Objectives[0]Weapon515 = PericoPistol
Objectives[0]Weapon516 = PericoPistol
Objectives[0]Weapon517 = CombatShotgun
Objectives[0]Weapon518 = CombatShotgun
Objectives[0]Weapon519 = CombatShotgun
Objectives[0]Weapon520 = CombatShotgun
Objectives[0]Weapon521 = CombatShotgun
Objectives[0]Weapon522 = CombatShotgun
Objectives[0]Weapon523 = CombatShotgun
Objectives[0]Weapon524 = CombatShotgun
Objectives[0]Weapon525 = CombatShotgun
Objectives[0]Weapon526 = CombatShotgun
Objectives[0]Weapon527 = CombatShotgun
Objectives[0]Weapon528 = CombatShotgun
Objectives[0]Weapon529 = CombatShotgun
Objectives[0]Weapon530 = CombatShotgun
Objectives[0]Weapon531 = CombatShotgun
Objectives[0]Weapon532 = CombatShotgun
Objectives[0]Weapon533 = CombatShotgun
Objectives[0]Weapon534 = CombatShotgun
Objectives[0]Weapon535 = CombatShotgun
Objectives[0]Weapon536 = CombatShotgun
Objectives[0]Weapon537 = CombatShotgun
Objectives[0]Weapon538 = CombatShotgun
Objectives[0]Weapon539 = CombatShotgun
Objectives[0]Weapon540 = CombatShotgun
Objectives[0]Weapon541 = CombatShotgun
Objectives[0]Weapon542 = CombatShotgun
Objectives[0]Weapon543 = CombatShotgun
Objectives[0]Weapon544 = CombatShotgun
Objectives[0]Weapon545 = CombatShotgun
Objectives[0]Weapon546 = CombatShotgun
Objectives[0]Weapon547 = CombatShotgun
Objectives[0]Weapon548 = CombatShotgun
Objectives[0]Weapon549 = CombatShotgun
Objectives[0]Weapon550 = CombatShotgun
Objectives[0]Weapon551 = CombatShotgun
Objectives[0]Weapon552 = CombatShotgun
Objectives[0]Weapon553 = CombatShotgun
Objectives[0]Weapon554 = CombatShotgun
Objectives[0]Weapon555 = CombatShotgun
Objectives[0]Weapon556 = CombatShotgun
Objectives[0]Weapon557 = CombatShotgun
Objectives[0]Weapon558 = CombatShotgun
Objectives[0]Weapon559 = CombatShotgun
Objectives[0]Weapon560 = CombatShotgun
Objectives[0]Weapon561 = CombatShotgun
Objectives[0]Weapon562 = CombatShotgun
Objectives[0]Weapon563 = CombatShotgun
Objectives[0]Weapon564 = CombatShotgun
Objectives[0]Weapon565 = CombatShotgun
Objectives[0]Weapon566 = CombatShotgun
Objectives[0]Weapon567 = CombatShotgun
Objectives[0]Weapon568 = CombatShotgun
Objectives[0]Weapon569 = CombatShotgun
Objectives[0]Weapon570 = CombatShotgun
Objectives[0]Weapon571 = CombatShotgun
Objectives[0]Weapon572 = CombatShotgun
Objectives[0]Weapon573 = CombatShotgun
Objectives[0]Weapon574 = CombatShotgun
Objectives[0]Weapon575 = CombatShotgun
Objectives[0]Weapon576 = CombatShotgun
Objectives[0]Weapon577 = CombatShotgun
Objectives[0]Weapon578 = CombatShotgun
Objectives[0]Weapon579 = CombatShotgun
Objectives[0]Weapon580 = CombatShotgun
Objectives[0]Weapon581 = CombatShotgun
Objectives[0]Weapon582 = CombatShotgun
Objectives[0]Weapon583 = CombatShotgun
Objectives[0]Weapon584 = CombatShotgun
Objectives[0]Weapon585 = CombatShotgun
Objectives[0]Weapon586 = CombatShotgun
Objectives[0]Weapon587 = CombatShotgun
Objectives[0]Weapon588 = CombatShotgun
Objectives[0]Weapon589 = CombatShotgun
Objectives[0]Weapon590 = CombatShotgun
Objectives[0]Weapon591 = CombatShotgun
Objectives[0]Weapon592 = CombatShotgun
Objectives[0]Weapon593 = CombatShotgun
Objectives[0]Weapon594 = CombatShotgun
Objectives[0]Weapon595 = CombatShotgun
Objectives[0]Weapon596 = CombatShotgun
Objectives[0]Weapon597 = CombatShotgun
Objectives[0]Weapon598 = CombatShotgun
Objectives[0]Weapon599 = CombatShotgun
Objectives[0]Weapon600 = CombatShotgun
Objectives[0]Weapon601 = CombatShotgun
Objectives[0]Weapon602 = CombatShotgun
Objectives[0]Weapon603 = CombatShotgun
Objectives[0]Weapon604 = CombatShotgun
Objectives[0]Weapon605 = CombatShotgun
Objectives[0]Weapon606 = CombatShotgun
Objectives[0]Weapon607 = CombatShotgun
Objectives[0]Weapon608 = CombatShotgun
Objectives[0]Weapon609 = CombatShotgun
Objectives[0]Weapon610 = CombatShotgun
Objectives[0]Weapon611 = CombatShotgun
Objectives[0]Weapon612 = CombatShotgun
Objectives[0]Weapon613 = CombatShotgun
Objectives[0]Weapon614 = CombatShotgun
Objectives[0]Weapon615 = CombatShotgun
Objectives[0]Weapon616 = CombatShotgun
Objectives[0]Weapon617 = CombatShotgun
Objectives[0]Weapon618 = CombatShotgun
Objectives[0]Weapon619 = CombatShotgun
Objectives[0]Weapon620 = CombatShotgun
Objectives[0]Weapon621 = CombatShotgun
Objectives[0]Weapon622 = CombatShotgun
Objectives[0]Weapon623 = CombatShotgun
Objectives[0]Weapon624 = CombatShotgun
Objectives[0]Weapon625 = CombatShotgun
Objectives[0]Weapon626 = CombatShotgun
Objectives[0]Weapon627 = CombatShotgun
Objectives[0]Weapon628 = CombatShotgun
Objectives[0]Weapon629 = CombatShotgun
Objectives[0]Weapon630 = CombatShotgun
Objectives[0]Weapon631 = CombatShotgun
Objectives[0]Weapon632 = CombatShotgun
Objectives[0]Weapon633 = CombatShotgun
Objectives[0]Weapon634 = CombatShotgun
Objectives[0]Weapon635 = CombatShotgun
Objectives[0]Weapon636 = CombatShotgun
Objectives[0]Weapon637 = CombatShotgun
Objectives[0]Weapon638 = CombatShotgun
Objectives[0]Weapon639 = CombatShotgun
Objectives[0]Weapon640 = CombatShotgun
Objectives[0]Weapon641 = CombatShotgun
Objectives[0]Weapon642 = CombatShotgun
Objectives[0]Weapon643 = CombatShotgun
Objectives[0]Weapon644 = CombatShotgun
Objectives[0]Weapon645 = CombatShotgun
Objectives[0]Weapon646 = CombatShotgun
Objectives[0]Weapon647 = CombatShotgun
Objectives[0]Weapon648 = CombatShotgun
Objectives[0]Weapon649 = CombatShotgun
Objectives[0]Weapon650 = CombatShotgun
Objectives[0]Weapon651 = CombatShotgun
Objectives[0]Weapon652 = CombatShotgun
Objectives[0]Weapon653 = CombatShotgun
Objectives[0]Weapon654 = CombatShotgun
Objectives[0]Weapon655 = CombatShotgun
Objectives[0]Weapon656 = CombatShotgun
Objectives[0]Weapon657 = CombatShotgun
Objectives[0]Weapon658 = CombatShotgun
Objectives[0]Weapon659 = CombatShotgun
Objectives[0]Weapon660 = CombatShotgun
Objectives[0]Weapon661 = CombatShotgun
Objectives[0]Weapon662 = CombatShotgun
Objectives[0]Weapon663 = CombatShotgun
Objectives[0]Weapon664 = CombatShotgun
Objectives[0]Weapon665 = CombatShotgun
Objectives[0]Weapon666 = CombatShotgun
Objectives[0]Weapon667 = CombatShotgun
Objectives[0]Weapon668 = CombatShotgun
Objectives[0]Weapon669 = CombatShotgun
Objectives[0]Weapon670 = CombatShotgun
Objectives[0]Weapon671 = CombatShotgun
Objectives[0]Weapon672 = CombatShotgun
Objectives[0]Weapon673 = CombatShotgun
Objectives[0]Weapon674 = CombatShotgun
Objectives[0]Weapon675 = CombatShotgun
Objectives[0]Weapon676 = CombatShotgun
Objectives[0]Weapon677 = CombatShotgun
Objectives[0]Weapon678 = CombatShotgun
Objectives[0]Weapon679 = CombatShotgun
Objectives[0]Weapon680 = CombatShotgun
Objectives[0]Weapon681 = CombatShotgun
Objectives[0]Weapon682 = CombatShotgun
Objectives[0]Weapon683 = CombatShotgun
Objectives[0]Weapon684 = CombatShotgun
Objectives[0]Weapon685 = CombatShotgun
Objectives[0]Weapon686 = CombatShotgun
Objectives[0]Weapon687 = CombatShotgun
Objectives[0]Weapon688 = CombatShotgun
Objectives[0]Weapon689 = CombatShotgun
Objectives[0]Weapon690 = CombatShotgun
Objectives[0]Weapon691 = CombatShotgun
Objectives[0]Weapon692 = CombatShotgun
Objectives[0]Weapon693 = CombatShotgun
Objectives[0]Weapon694 = CombatShotgun
Objectives[0]Weapon695 = CombatShotgun
Objectives[0]Weapon696 = CombatShotgun
Objectives[0]Weapon697 = CombatShotgun
Objectives[0]Weapon698 = CombatShotgun
Objectives[0]Weapon699 = CombatShotgun
Objectives[0]Weapon700 = CombatShotgun
Objectives[0]Weapon701 = CombatShotgun
Objectives[0]Weapon702 = CombatShotgun
Objectives[0]Weapon703 = CombatShotgun
Objectives[0]Weapon704 = CombatShotgun
Objectives[0]Weapon705 = CombatShotgun
Objectives[0]Weapon706 = CombatShotgun
Objectives[0]Weapon707 = CombatShotgun
Objectives[0]Weapon708 = CombatShotgun
Objectives[0]Weapon709 = CombatShotgun
Objectives[0]Weapon710 = CombatShotgun
Objectives[0]Weapon711 = CombatShotgun
Objectives[0]Weapon712 = CombatShotgun
Objectives[0]Weapon713 = CombatShotgun
Objectives[0]Weapon714 = CombatShotgun
Objectives[0]Weapon715 = HeavyPistol
Objectives[0]Weapon716 = KnuckleDuster
Objectives[0]Weapon717 = MachinePistol
Objectives[0]Weapon718 = CombatMGMk2
Objectives[0]Weapon719 = MarksmanPistol
Objectives[0]Weapon720 = Machete
Objectives[0]Weapon721 = SwitchBlade
Objectives[0]Weapon722 = AssaultShotgun
Objectives[0]Weapon723 = DoubleBarrelShotgun
Objectives[0]Weapon724 = AssaultSMG
Objectives[0]Weapon725 = Hatchet
Objectives[0]Weapon726 = Bottle
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -600,1904
Objectives[0]mission_Actors[0]positionY = -715,6457
Objectives[0]mission_Actors[0]positionZ = 116,2317
Objectives[0]mission_Actors[0]Heading = 325
Objectives[0]mission_Actors[0]String_Name = a_c_chop_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 400
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 4194021054
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 3
Objectives[0]mission_Actors[1]positionX = -597,9194
Objectives[0]mission_Actors[1]positionY = -720,173
Objectives[0]mission_Actors[1]positionZ = 116,8053
Objectives[0]mission_Actors[1]Heading = 325,7733
Objectives[0]mission_Actors[1]String_Name = p_franklin_02
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -589,606
Objectives[0]ObjectiveMessages[0]positionY = -687,5734
Objectives[0]ObjectiveMessages[0]positionZ = 33,30958
Objectives[0]ObjectiveMessages[0]Message = You know we got a whole bunch of lawyers on the books, right?Human right,corporsate coruptions, you name it.You see why she needus on speeed dial.I guess she must'a put away the right people,'cause her and team was just ambushed over at Land Act Dam.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 19
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 25

Objectives[1]Text = Exit the Agency.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -574,653
Objectives[1]positionY = -716,1064
Objectives[1]positionZ = 112,0053
Objectives[1]Heading = 685
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = -589,1498
Objectives[2]positionY = -706,1624
Objectives[2]positionZ = 35,28436
Objectives[2]ObjectiveRotation = 685
Objectives[2]mission_ActorsCount = 3
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 1688,425
Objectives[2]mission_Actors[0]positionY = 67,32175
Objectives[2]mission_Actors[0]positionZ = 171,5527
Objectives[2]mission_Actors[0]Heading = 155
Objectives[2]mission_Actors[0]String_Name = mp_g_m_pros_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = AssaultRifle
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 1690,345
Objectives[2]mission_Actors[1]positionY = 64,66253
Objectives[2]mission_Actors[1]positionZ = 171,4065
Objectives[2]mission_Actors[1]Heading = 155
Objectives[2]mission_Actors[1]String_Name = mp_g_m_pros_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = AssaultRifle
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 1690,431
Objectives[2]mission_Actors[2]positionY = 66,86617
Objectives[2]mission_Actors[2]positionZ = 171,4849
Objectives[2]mission_Actors[2]Heading = 155
Objectives[2]mission_Actors[2]String_Name = mp_g_m_pros_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = AssaultRifle
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 1669,46
Objectives[2]mission_Vehicles[0]positionY = 56,57507
Objectives[2]mission_Vehicles[0]positionZ = 171,6796
Objectives[2]mission_Vehicles[0]Heading = 260,0059
Objectives[2]mission_Vehicles[0]Name = Fugitive
Objectives[2]mission_Vehicles[0]Model = fugitive
Objectives[2]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 3
Objectives[2]mission_Props[0]Model = prop_boxpile_07d
Objectives[2]mission_Props[0]PlaceOnGround = False
Objectives[2]mission_Props[0]FreesePosition = True
Objectives[2]mission_Props[0]positionX = 1695,202
Objectives[2]mission_Props[0]positionY = 44,94744
Objectives[2]mission_Props[0]positionZ = 160,7734
Objectives[2]mission_Props[0]rotationX = 0
Objectives[2]mission_Props[0]rotationY = 0
Objectives[2]mission_Props[0]rotationZ = 0
Objectives[2]mission_Props[1]Model = prop_boxpile_07d
Objectives[2]mission_Props[1]PlaceOnGround = False
Objectives[2]mission_Props[1]FreesePosition = True
Objectives[2]mission_Props[1]positionX = 1690,305
Objectives[2]mission_Props[1]positionY = 45,28153
Objectives[2]mission_Props[1]positionZ = 160,7734
Objectives[2]mission_Props[1]rotationX = 0
Objectives[2]mission_Props[1]rotationY = 0
Objectives[2]mission_Props[1]rotationZ = 0
Objectives[2]mission_Props[2]Model = prop_boxpile_08a
Objectives[2]mission_Props[2]PlaceOnGround = False
Objectives[2]mission_Props[2]FreesePosition = True
Objectives[2]mission_Props[2]positionX = 1683,692
Objectives[2]mission_Props[2]positionY = 43,14993
Objectives[2]mission_Props[2]positionZ = 160,772
Objectives[2]mission_Props[2]rotationX = 0
Objectives[2]mission_Props[2]rotationY = 0
Objectives[2]mission_Props[2]rotationZ = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = -589,421
Objectives[2]ObjectiveMessages[0]positionY = -674,0671
Objectives[2]ObjectiveMessages[0]positionZ = 31,33327
Objectives[2]ObjectiveMessages[0]Message = I forgot to say that.Get her out of there ASAP... and in one piece, a'ight?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[2]ObjectiveMessages[0]Sender = Franklin
Objectives[2]ObjectiveMessages[0]Subject = Work
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = True
Objectives[2]ObjectiveMessages[0]DelayTime = 26
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Text = Go to the ~y~Land Act Dam.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 0
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 1667,404
Objectives[3]positionY = -17,00616
Objectives[3]positionZ = 172,7744
Objectives[3]Heading = 0
Objectives[3]Diameter = 3
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 2
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 1683,936
Objectives[3]mission_Actors[0]positionY = 41,75495
Objectives[3]mission_Actors[0]positionZ = 161,7674
Objectives[3]mission_Actors[0]Heading = 154,9955
Objectives[3]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = PistolMk2
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 1695,656
Objectives[3]mission_Actors[1]positionY = 42,88919
Objectives[3]mission_Actors[1]positionZ = 161,7674
Objectives[3]mission_Actors[1]Heading = 154,9921
Objectives[3]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[3]mission_Actors[1]Relationship_Group = Friend
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = PistolMk2
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the ~r~hitmen.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 1677,269
Objectives[4]positionY = 65,39993
Objectives[4]positionZ = 170,8916
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Collect the ~b~client.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 0
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 1679,515
Objectives[5]positionY = 39,40369
Objectives[5]positionZ = 160,9025
Objectives[5]Heading = 155
Objectives[5]Diameter = 2
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 100
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = -1
Objectives[5]mission_Actors[0]Failed_Text = Client is dead.
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 1692,603
Objectives[5]mission_Actors[0]positionY = 45,13626
Objectives[5]mission_Actors[0]positionZ = 161,7674
Objectives[5]mission_Actors[0]Heading = 255
Objectives[5]mission_Actors[0]String_Name = a_f_y_femaleagent
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 400
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[5]mission_Actors[0]AlwaysFight = False
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1690,432
Objectives[6]positionY = 41,03479
Objectives[6]positionZ = 160,7723
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = True
Objectives[6]SetPlayerActor_RelationshipGroup = Companion
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = False
Objectives[6]Int_Task = 0
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 1683,559
Objectives[7]positionY = 65,22832
Objectives[7]positionZ = 170,6996
Objectives[7]Random_Actors_Actor_Model_Name = mp_g_m_pros_01
Objectives[7]Random_Actors_Vehicle_Model_Name = fugitive
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 2
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = 1213,491
Objectives[8]positionY = -286,8272
Objectives[8]positionZ = 68,04489
Objectives[8]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[8]Random_Actors_Vehicle_Model_Name = blista
Objectives[8]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[8]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[8]Random_Actors_Weapon_Model_Name = Pistol
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = True
Objectives[8]Random_Actors_Max_Count = 3
Objectives[8]Random_Actors_Max_ReSpawn = 3
Objectives[8]Random_Actors_Spawn_End = True
Objectives[8]Random_Actors_Spawn_Actors_Only = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Deliver the client to the ~y~safehouse.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 0
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 215,0321
Objectives[9]positionY = -1,572732
Objectives[9]positionZ = 73,20995
Objectives[9]Heading = 260
Objectives[9]Diameter = 3
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 2,5
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

